Intel® INDE: What does it mean to be a "cross-platform toolkit"?
Hello,With the recent introduction of the Intel® Integrated Native Developer Experience 2015 toolkit (Intel® INDE), I've received a number of questions from customers, including this one: "What does it...
View ArticleРазработка трехмерных игр для Windows* 8 с помощью C++ и Microsoft DirectX*
Скачать PDFАвтор: Бруно Соннино (Bruno Sonnino)Разработка игр — постоянно актуальная тема: всем нравится играть в игры, их охотно покупают, поэтому их выгодно продавать. Но при разработке хороших игр...
View ArticleIntel's new Game Developer Community!
Hello Game Developers! I’m very excited to announce that we have a brand new community on the Intel Developer Zone, just for game devs: http://software.intel.com/gamedev The goal of the Game Developer...
View ArticleIntel Perceptual Computing SDK 2013 get GOLD release 2
In these days our loved Perceptual SDK receive an update in the SDK incarnation, there's a lot of improvement and new implementation.The release is marked with the version number 8779, just from the...
View ArticleIntroduzione a Intel Perceptual Computing SDK: Face Recognition - Parte 2
In questa seconda parte vedremo le funzioni messe a disposizione dall' Intel Perceptual Cumputing SDK per memorizzare in maniera permanente i modelli di face recognition.Nella prima parte abbiamo visto...
View ArticleRilasciata la versione R5 di Intel Perceptual Computing
E’ stata rilasciata ieri la versione R5 dell’SDK di Intel Perceptual Computing.In questa verisone sono presenti delle ottimizzazioni e alcune nuove funzionalità nelle classi UtilCapture e UtilMPipeline...
View Article2013 英特尔® 创新应用大赛获奖名单
英特尔创新应用大赛已经正式结束,通过大赛涌现出了一批优秀的新应用。数百位开发者在俄罗斯(Habrahabr)、中国(CSDN)、印度(ThinkDigit)和美国(Code Project)四个地区网站积极参赛,为一体机和平板设备开发Windows 8应用。经过评选,获得大奖的应用是由Matthew...
View Articlequick-cocos2d-x 游戏开发 [12]—— 硬件按键事件
在quick中,对于按键事件也进行了重新封装,和node的触摸事件一样,也是通过addNodeEventListener来实现。所谓按键事件,主要是针对于android设备中的返回键“back”和菜单键“menu”的响应,在前面的一篇博文中我也简单提过一次,不过咱们还是系统性的来学习一下。 首先清楚预定义的层事件有两个, cc.ACCELERATE_EVENT -...
View Articlequick-cocos2d-x 游戏开发 [13] —— 节点生命周期事件,帧事件等其他事件
在前面已经学过了“触摸事件”,"触摸捕获事件",“按键事件”,此外,quick还有其他几个事件,前面已经列过有这些, 预定义的节点事件:cc.NODE_EVENT - enter, exit 等事件cc.NODE_ENTER_FRAME_EVENT - 帧事件cc.NODE_TOUCH_EVENT - 触摸事件cc.NODE_TOUCH_CAPTURE_EVENT -...
View ArticlePrimo Webcast Italiano su Intel Realsense
Il primo Webcast di introduzione alla tecnologia Intel Realsense si e' svolto Lunedi' 15 Settembre 2014 per mano di Massimo Bonanni e mia, in qualita' di Intel Software Innovator per Realsense...
View ArticleHow to Develop Native Android* Applications with Intel® INDE 2015 Eclipse*...
IntroductionThis tutorial will guide you through Intel® INDE 2015 installation and demonstrate how to develop native Android* applications that target either x86 based or ARM based processors.About...
View ArticleNo-Compromise Gaming on the Go
Download DocumentTablet Optimization and Touch Implementation on Codemasters’ GRID Autosport*by Michael Coppock and Leigh Davies Mobile gaming is big business. Estimates show high single-digit growth...
View ArticleAdding x86 Support to Android* Apps Using the Unity* Game Engine
OverviewEnabling existing Unity* ARM*-based Android* SDK games with native x86 support is straightforward and easy. This document walks through the steps to produce a fat APK that includes both x86...
View ArticleMeshcentral - Improved Android Agent + Mesh Security Update
The mesh team has been hard at work and this week it’s Rick Edgecombe’s turn to shine with his release of the latest Mesh Agent for Android on the Google Play store. The improvements touch many aspects...
View ArticleHigh-Quality Audio on Intel® Atom™-powered Android* Tablets using the Dolby*...
Introduction High-performance audio on tablets is something we don’t often think about as developers—but we should. Tablets are used as complete portable entertainment systems, and whether your users...
View ArticleHow to Ensure You Are Using Intel® HAXM for Android* Emulator
First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps...
View ArticleIntel® System Studio 2015 Support Matrix
Please email intelsystemstudio@intel.com if you would like additional support for a particular Intel® System Studio 2015 component.Here is the link for the Intel System Studio 2014 Support...
View Article使用 Unity* 游戏引擎向 Android* 应用添加 x86 支持
概述在当前基于 Unity* ARM* 的 Android* SDK 游戏中添加原生 x86 支持非常简单。 本文介绍了如何在最新的 Unity 4 或 Unity 5 项目中生成一个包括 x86 和 ARM 库在内的 FAT APK。 英特尔与 Unity 联手将 x86 Android 功能添加到即将公开发行的 Unity 4.6 和 Unity 5。 版本上线后,我们将在...
View ArticleIntel® System Studio - Solutions, Tips and Tricks
Intel® System Studio 2015Release NotesSupport MatrixInstallation GuidesPrerequisitesLinux* and Android* Target Installation GuideWindows* Target Installation GuideWhat's New?General Windows* Target...
View ArticleSierpiński Carpet in OpenCL 2.0
We demonstrate how to create a Sierpinski Carpet in OpenCL 2.0Prerequisites: A laptop or a workstation with the 5th Generation Intel® Core™ ProcessorOpenCL™ Drivers and Runtimes for Intel®...
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